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Version 2008-01-16
* Fixed double speed timers mode
* Adds SGB borders to games which support both GBC and SGB mode
* Fixed controller input in SGB mode
Obligatory link to Pocketheaven Thread
You want to download "goombacolor1-16-2008.zip", not the other files.
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YOU ARE THE MAN!!!!!!!!!
Beautiful release, the controller input in SGB is perfect (thank you so much, games in SGB mode look much better than in GB mode).
I used to play gameboy games since the first model came out (that white brick with an awful blurry green screen) so i am delighted with your emu.
Keep up the good work Dwedit.
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GOOD!thank you for your hardwork
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Pocketheaven does not deserve that thread. Us loyal Dwedit.org guests deserve exclusive Dwedit content, so that Dwedit can do less work on the internets and thereby have more time to code his user applications.
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maby wrote:
can you plz fix cannon fodder , ıt does not work
I played Cannon Fodder. It has problems in the intro (not showing), the menu has glitches (but works) and the sound is weird (music is noise). But i play the first mission without any problem other than sound. Just skip the intro an you will be fine. In the menu (wich is a rotating camp) only colors are wrong, so you can use it normally.
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Dwedit will fix it, I promise he will for him.
On the internets these problems always get fixed, maybe Dwedit could coax a MAME Dev like Aaron Giles in order to help him to fix it. MAME Dev could treat it, coddle it and then restore it to glory. All they would need is the PCB and then the Guru could dump it. It will work, I promise.
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