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#1 2008-08-16 2:11:57 am

Aslai
Spriter
From: Washington, USA
Registered: 2008-08-16
Posts: 4
Website

The Legend of Zelda:Adventure of Link 2 (My wip)

A few days ago, I decided to start making a zelda 2 game for windows, and this is what I have.

I found this forum while looking for a zelda 2 rom editor, and decided to post it up here as well.
you can find the original topic here:
http://gmc.yoyogames.com/index.php?showtopic=392591&hl=

NOTE: This was made using a nifty little program called game maker. it can be found here:
http://www.yoyogames.com/

UPDATE: Version .09

fixed the "if you take damage in midair, gravity screws up" bug
added 'bubble' enemy
added heart containers
improved (some) graphics to final detail
added a better font

File Name: lozaol.zip / aol.exe
File Size:1.24 megabytes
Written in  :GM7:
Screenshots:
wemeqsdjdx.jpg
Download:
b_dl_now.gif
lozaol%20v009zip.png

Controlls:
Z: Jump
X: Swing Sword
A: Speed Up Processing
S: Restart Room
UP:
--In Air: Upward Stab
--On Ground: Go through door
DOWN:
--In Air: Downward Stab
--On Ground: Crouch
LEFT: Move left
RIGHT: Move Right
Left Click: Move Link To Mouse
Right Click: Spawn Enemy

please dl & rate

known bug(s):
sometimes when you hit a wall, you jump a tiny bit


Version History:
Version .09

fixed the "if you take damage in midair, gravity screws up" bug
added 'bubble' enemy
added heart containers
improved (some) graphics to final detail
added a better font

Version .07

No longer has the 'stuck-in-block' glitch
Added an enemy, use right click to spawn
Added health system

Version .05

Basic Movement System added




support:

[url=http://gmc.yoyogames.com/index.php?showtopic=392591][img]http://static3.filefront.com/images/personal/a/adman666/128326/ewhkbrxlot.jpg[/img][/url]

Last edited by Aslai (2008-08-19 5:46:36 am)

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#2 2008-08-16 9:59:50 am

Dwedit
Administrator
From: Chicago
Registered: 2004-12-12
Posts: 1,017
Website

Re: The Legend of Zelda:Adventure of Link 2 (My wip)

I once tried to make a Zelda 2 Clone in Qbasic some time around 2000.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#3 2008-08-16 6:54:57 pm

Aslai
Spriter
From: Washington, USA
Registered: 2008-08-16
Posts: 4
Website

Re: The Legend of Zelda:Adventure of Link 2 (My wip)

How Far did you get in completing it?

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#4 2008-08-16 7:43:53 pm

Dwedit
Administrator
From: Chicago
Registered: 2004-12-12
Posts: 1,017
Website

Re: The Legend of Zelda:Adventure of Link 2 (My wip)

Had all levels ripped from original game...
Link moves around, can use sword, down thrust, jump thrust, and gets knocked back when his sword hits a block.  There was never any wall ejection issues like I've noticed with your version.
Physics of course did not match original exactly...
I also had some AI for the Bot/Bit and Octorock enemies.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#5 2008-08-18 4:56:09 am

Aslai
Spriter
From: Washington, USA
Registered: 2008-08-16
Posts: 4
Website

Re: The Legend of Zelda:Adventure of Link 2 (My wip)

cool.
Mine is going to have different levels.
these graphics are also only place-holders :P

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#6 2008-08-19 5:47:06 am

Aslai
Spriter
From: Washington, USA
Registered: 2008-08-16
Posts: 4
Website

Re: The Legend of Zelda:Adventure of Link 2 (My wip)

update

version .09

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