Get the most recent builds here! (1/28/00) TI82, TI83, and TI83+. (for CrASH and ION)
Get the (older!) alpha release here! (1/22/00) dungeon.zip
Screenshot
; ____ ___ _ ;| _ \ _ __ __ _ __ _ ___ _ __ / _ \ _ _ ___ ___| |_ ;| | | | '__/ _` |/ _` |/ _ \| '_ \| | | | | | |/ _ \/ __| __| ;| |_| | | | (_| | (_| | (_) | | | | |_| | |_| | __/\__ \ |_ ;|____/|_| \__,_|\__, |\___/|_| |_|\__\_\\__,_|\___||___/\__| ; ____ |___/ ; | _ \ _ _ _ __ __ _ ___ ___ _ __ ; | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ ; | |_| | |_| | | | | (_| | __/ (_) | | | | ; |____/ \__,_|_| |_|\__, |\___|\___/|_| |_| ; |___/ ; ; ; ___ _ _ _ ; _ | \__ __ _____ __| (_) |_ ; |_) | |) \ V V / -_) _` | | _| ; |_)\/ |___/ \_/\_/\___\__,_|_|\__| ; / ; Dan Weiss ; dqdung@dwedit.cjb.net ; ; (not affiliated with Enix) ; ;=================== ; APLHA RELEASE 3 ; January, 22, 2001 ;=================== ; ; Battles are (still) at 15% complete! ; ;======= ; About ;======= ; DragonQuest Dungeon is a randomly generated RPG game for ; the TI82/83/83+ graphing 'calculators'. You control a hero ; in a random dungeon, seeking treasure and fighting monsters. ; It is loosely based on the Dragon Warrior series of games. ; ; (The old description above will be trashed when this game ; includes characters, storylines, and overworlds!) ; ; Features: ; ; Random levels! ; Grayscale Graphics! ; 8 different tilesets! ; Large Animated Monsters! ; ; Planned Features: ; ; An overworld ; Towns to buy things and rest ; More monsters ; A WORKING battle engine ; Allies ; ;=================================== ; Changes from previous release(s): ;=================================== ; ALPHA 3: ;========== ; Added Grayscale Graphics to field ; You control a bigger sprite ; Three Dimensional Dungeons (in other words, stairs) ; Massive under-the-hood changes for movement engine ; ;========== ; ALPHA 2: ;========== ; ; You can now fight and get attacked! (but no victory or defeats yet) ; ;========== ; ALPHA 1: ;========== ; ; Project finally recontinued ; Added selection of battle command ; Split source up into many files ; Numbers now have less spaces after them ; Battle transition slower so you can actually see it ; ;==================== ; (c) 2000 Dan Weiss ;==================== ; ; You may use parts of this code as long as you don't try to take credit. ;