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Get the (older!) alpha release here! (1/22/00) dungeon.zip

screenshot
Screenshot

; ____                               ___                  _
;|  _ \ _ __ __ _  __ _  ___  _ __  / _ \ _   _  ___  ___| |_
;| | | | '__/ _` |/ _` |/ _ \| '_ \| | | | | | |/ _ \/ __| __|
;| |_| | | | (_| | (_| | (_) | | | | |_| | |_| |  __/\__ \ |_
;|____/|_|  \__,_|\__, |\___/|_| |_|\__\_\\__,_|\___||___/\__|
;           ____  |___/
;          |  _ \ _   _ _ __   __ _  ___  ___  _ __
;          | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \
;          | |_| | |_| | | | | (_| |  __/ (_) | | | |
;          |____/ \__,_|_| |_|\__, |\___|\___/|_| |_|
;                             |___/
;
;
;                             ___                _ _ _
;                       _    |   \__ __ _____ __| (_) |_
;                      |_)   | |) \ V  V / -_) _` | |  _|
;                      |_)\/ |___/ \_/\_/\___\__,_|_|\__|
;                         /
;                                  Dan Weiss
;                            dqdung@dwedit.cjb.net
;
;        (not affiliated with Enix)
;
;===================
; APLHA RELEASE 3
; January, 22, 2001
;===================
;
; Battles are (still) at 15% complete!
;
;=======
; About
;=======
; DragonQuest Dungeon is a randomly generated RPG game for
; the TI82/83/83+ graphing 'calculators'.  You control a hero
; in a random dungeon, seeking treasure and fighting monsters.
; It is loosely based on the Dragon Warrior series of games.
;
; (The old description above will be trashed when this game
; includes characters, storylines, and overworlds!)
;
; Features:
;
; Random levels!
; Grayscale Graphics!
; 8 different tilesets!
; Large Animated Monsters!
;
; Planned Features:
;
; An overworld
; Towns to buy things and rest
; More monsters
; A WORKING battle engine
; Allies
;
;===================================
; Changes from previous release(s):
;===================================
; ALPHA 3:
;==========
;  Added Grayscale Graphics to field
;  You control a bigger sprite
;  Three Dimensional Dungeons (in other words, stairs)
;  Massive under-the-hood changes for movement engine
;
;==========
; ALPHA 2:
;==========
;
; You can now fight and get attacked! (but no victory or defeats yet)
;
;==========
; ALPHA 1:
;==========
;
; Project finally recontinued
; Added selection of battle command
; Split source up into many files
; Numbers now have less spaces after them
; Battle transition slower so you can actually see it
;
;====================
; (c) 2000 Dan Weiss
;====================
;
; You may use parts of this code as long as you don't try to take credit.
;