I've managed to archieve my goal by patching each and every No-Intro GB(C) game with goomba.gba. Since there is only one ROM inserted into Goomba the game autostarts, acting like it's a normal ROM.
How did you batch patch all those roms so quickly?
This EverdriveGBA is amazing. No GBA flash cart I've seen in the past can even begin to compare to it. I'm very tempted to buy one but, the cart sticks out and I have a GBA SP. If I had a regular GBA or even a GBA micro then I wouldn't care if the cart sticks out.
]]>I didn't know they made an Everdrive GBA, sounds just like the other flash cartridges that already exist and were discontinued years ago.
Does it do anything that the M3 didn't do?
It doesn't really do anything -new-, but it does do everything -better- than the various Chinese flashcarts of Ye Olden Days.
No cumbersome client or janky OS; it's all drag-n-drop with no patching and the OS is sweet and simple. Compatibility is extremely high and load times are lightning fast. Has an RTC with user replaceable battery (no soldering). Power consumption is far lower than other flashcarts; it uses about the same power as an official cart.
It's pretty much perfect, at least in my opinion. Built-in PocketNES and Goomba support is just icing on the cake (since prebuilt PocketNES/Goomba ROMs already worked fine). Not trying to sound like a shill, but after years of suffering through the many problems of the M3 Lite and EZ-Flash IV, this thing is like a dream.
]]>The Everdrive GBA now supports .gb/.gbc/.nes files nativly. No need to patch, they can just be copied directly like the .gba files.
http://krikzz.com/pub/support/everdrive … gelist.txt
I noticed the update and am using it right now. Much better solution :)
]]>Since the EverdriveGBA is pretty new, I wanted to ask if there are known problems when you want to insert about every GB game there is or that this is more EverdriveGBA related.
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