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#1 2004-12-25 12:45:45 am

Dwedit
Administrator
From: Chicago
Registered: 2004-12-12
Posts: 1,017
Website

This is what I've been doing for the last few days

http://www.pocketheaven.com/boards/viewtopic.php?t=1753

It's a multiboot-only version of pocketnes that supports compressed 232k roms (and includes a trim+compression tool), intended for people who don't have flashcarts, just the movie player thingy.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#2 2004-12-26 1:32:58 pm

the $$600.000.000 man
Anime Otaku
From: The Netherlands, Koog a/d Zaan
Registered: 2004-12-26
Posts: 179
Website

Re: This is what I've been doing for the last few days

:D that sounds great!! I'll inform Leofox!


This is troublesome... WHAAT?! THAT'S MY LINE!!!
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#3 2004-12-27 10:22:11 am

ProTH
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Re: This is what I've been doing for the last few days

I had an idea for a slight improvement to the ROM trimming/compressing tool, Dwedit.  I saw on the PocketNES forums that you made a tool to remove all the blank VROM pages from the end of a ROM.  Whereas this program cuts as much as it needs to to get to 232K.

My thought was that you could add in the detection of blank pages into this trimming/compressing program, for more informative text output.  For one game going through the process it might write: Trimming 8K blank pages, 16K graphical pages, and you would have fair warning it would have some graphical problems.  For a game like Zelda II on the other hand it could say Trimming 24K blank pages, 0K graphical pages: Perfect. to indicate that any remaining problems aren't due to missing graphics.

#4 2004-12-27 10:36:36 am

Dwedit
Administrator
From: Chicago
Registered: 2004-12-12
Posts: 1,017
Website

Re: This is what I've been doing for the last few days

Right now I'm working on making to it squirrels the last 3 vrom pages into various places in free memory, so there would be no more trimming.  Haven't quite got it working yet.  It puts the memory into the free blocks fine, it just won't select it correctly for display, or vrom reading.
For ROM Only games though, there isn't enough memory to hold the necessary 48k of extra rom, 208k is the max.  Maybe I could add 16 more k, but I don't think there are any games that run with only 224k out of their usual 256k of CODE.  Just DW2.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#5 2004-12-27 1:30:10 pm

Dwedit
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From: Chicago
Registered: 2004-12-12
Posts: 1,017
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Re: This is what I've been doing for the last few days

Yatta!


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#6 2004-12-27 1:39:53 pm

leofox
Member
From: Balmora
Registered: 2004-12-23
Posts: 262

Re: This is what I've been doing for the last few days

Dwedit, do you think you can port the hacked pocketnes to the Windows based smartphones? Or maybe hack the smartphone version of pocketnes?

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#7 2004-12-27 8:40:05 pm

Dwedit
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From: Chicago
Registered: 2004-12-12
Posts: 1,017
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Re: This is what I've been doing for the last few days

Unless that smartphone is a Game Boy Advance, I doubt it will run pocketnes.
Pocketnes uses the GBA's hardware tilemapping to provide graphics, the GBA's DMA to scale down the screen, it uses the internal sound channels, and lots of other hardware specific stuff.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#8 2004-12-28 2:52:29 am

leofox
Member
From: Balmora
Registered: 2004-12-23
Posts: 262

Re: This is what I've been doing for the last few days

Okay, but is it possible to hack the smartphone pocketnes?
http://www.coolsmartphone.com/index.php … ecatid=224

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#9 2004-12-28 10:48:01 am

Dwedit
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From: Chicago
Registered: 2004-12-12
Posts: 1,017
Website

Re: This is what I've been doing for the last few days

Do not confuse the PocketPC pocketnes with the GBA pocketnes, they are separate programs.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#10 2004-12-29 11:52:09 am

thac0nfus3done
Member
Registered: 2004-12-15
Posts: 39

Re: This is what I've been doing for the last few days

Sorry to be a bit off topic, but on the idea of pocket emulation. I was just thinking. Well you know how some Super Nintendo games have the chips that GBA wont be able to emulate? I was just wondering how difficult it would be to rewrite the chips into GBA compatible commands, for let's say... Super Mario RPG.


~ thac0nfus3done

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#11 2004-12-29 12:30:57 pm

Dwedit
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From: Chicago
Registered: 2004-12-12
Posts: 1,017
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Re: This is what I've been doing for the last few days

Don't even think about it.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#12 2004-12-29 8:28:08 pm

thac0nfus3done
Member
Registered: 2004-12-15
Posts: 39

Re: This is what I've been doing for the last few days

That was the response I expected :). Of course with the DS recently comming out I wouldn't doubt people to make a pocketsnes for it that can easily support the chips.


~ thac0nfus3done

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#13 2004-12-29 8:44:12 pm

Dwedit
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From: Chicago
Registered: 2004-12-12
Posts: 1,017
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Re: This is what I've been doing for the last few days

There is a working snes emulator for the gba called Snes Advance.  It suffers greatly from hardware limitations, no sound, no proper graphics layering.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#14 2004-12-29 10:55:04 pm

thac0nfus3done
Member
Registered: 2004-12-15
Posts: 39

Re: This is what I've been doing for the last few days

Well that's what I meant. I've played around with the SnesAdvance before. But I was just saying that now that the DS is out someone is bound to make a version for the new DS arm, and I'm pretty sure the new chip will be able to emulate things far better than the original.

BTW where did you find that powerpuff girl avatar what is the full story behind that thing.


~ thac0nfus3done

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#15 2004-12-29 11:25:51 pm

Dwedit
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From: Chicago
Registered: 2004-12-12
Posts: 1,017
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Re: This is what I've been doing for the last few days

The full story behind the Powerpuff Utena Avatar

I was early on in Suzukisan, getting up to the slow piano part of the song.  I wanted flowers, Utena, and Anthy, then them joining together in that infamous pose you see in every damn Utena wallpaper out there.  So I google image searched for utena, and happened to find the Powerpuff Utena.  That was funnier, so it went in instead.  That site also had an utena-ized version of Him, he went in too after the worlds worst photoshop job to remove the word "Him" from the picture.

Then for some reason, I'm using that Powerpuff Utena sprite as my avatar.  My brother hates it when I use female avatars. :)  At least I'm not using a Dancing Mink or Hello Kitty avatar here.

Would you believe that Jay Jay the Jetplane was not originally chosen for the "What's this formation" scene?  I originally had some picture of airplanes in formation... Thank god that was rejected...

I can only imagine how different Suzukisan would have become if I had not played through the GBC Pokemon Trading Card Game where you can fight against the hidden Imakuni, who has a really really bad deck (which contains a card with his photo on it), and win 3 booster packs every time!  Hell, I wouldn't have seen any significance to the name Imakuni anyway...  Does Suzukisan predate the OS-Tan girls?  Maybe that would have made a better "Me" than the German Windows ME box.

I've used many more images from that Powerpuff@Japanese site... Puff Harry Potter... Puff Vash...


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#16 2004-12-30 1:48:58 am

leofox
Member
From: Balmora
Registered: 2004-12-23
Posts: 262

Re: This is what I've been doing for the last few days

yeah, i found that site too, with the powerpuff versions. It had a Wind waker version of the powerpuff girls (no change at all, just green hats, the big eyes and huge heads are the same)

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#17 2004-12-30 11:17:31 am

Vash The Stampede
Member
From: Philadelphia Area
Registered: 2004-12-16
Posts: 253
Website

Re: This is what I've been doing for the last few days

Ugh, I hated that Pokemon Trading Game, which I, uh, borrowed, uh, from a friend.  I could never really get the hang of it.


http://forums.reg-exp.org

It's a small, fun forum.  If you'd like an invite, e-mail me.

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#18 2004-12-30 1:23:26 pm

thac0nfus3done
Member
Registered: 2004-12-15
Posts: 39

Re: This is what I've been doing for the last few days

I played the Pokemon TCG in real life for a good 2 years, damn me for doing it too. Have all those cards in a drawer, but now they are worth nothing at all.


~ thac0nfus3done

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#19 2004-12-30 8:30:56 pm

Vash The Stampede
Member
From: Philadelphia Area
Registered: 2004-12-16
Posts: 253
Website

Re: This is what I've been doing for the last few days

The actual game was pretty good.  I still have my cards too.  Even a holographic charizard, haha.  But the GBC game sucked.


http://forums.reg-exp.org

It's a small, fun forum.  If you'd like an invite, e-mail me.

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#20 2004-12-31 3:23:43 am

leofox
Member
From: Balmora
Registered: 2004-12-23
Posts: 262

Re: This is what I've been doing for the last few days

the gbc game was... way too short, it didn't have all the cards from later decks, and it could take hours before you got a card that was really rare. though i had some fun with it, played a while on the emulator. in real life... i have like 100 cars, and i sometimes play that game with my little brother.

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#21 2004-12-31 10:50:23 pm

Vash The Stampede
Member
From: Philadelphia Area
Registered: 2004-12-16
Posts: 253
Website

Re: This is what I've been doing for the last few days

i haven't played in ages, but i used to beat my 9-year-old neighbor when we played for keeps.  I'd win so bad.


http://forums.reg-exp.org

It's a small, fun forum.  If you'd like an invite, e-mail me.

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#22 2005-01-02 1:21:47 am

the $$600.000.000 man
Anime Otaku
From: The Netherlands, Koog a/d Zaan
Registered: 2004-12-26
Posts: 179
Website

Re: This is what I've been doing for the last few days

I got it to!
I can't get Beedrill and Venusaur and that special MEW card!!! do'h!!!


This is troublesome... WHAAT?! THAT'S MY LINE!!!
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#23 2005-01-10 4:14:33 am

Jack
Guest

Re: This is what I've been doing for the last few days

Dwedit wrote:

http://www.pocketheaven.com/boards/viewtopic.php?t=1753

It's a multiboot-only version of pocketnes that supports compressed 232k roms (and includes a trim+compression tool), intended for people who don't have flashcarts, just the movie player thingy.

I been using Your NESPack.exe and work perfect to me so far ..
Games over 200 Kb play great , like : Adventure Island II ,Bad Dudes ,Batman , Contra 2 , Contra Force ,Predator ,Robocop , Simpsons - Bart Vs the Space Mutants ,Super Mario Bros 2 and a long etc etc.....
But all them have the same "problem" (not a big deal) a little 1 second scratch screen ,before the game start.What I mean with Scratch screen ,is a black screen with lines whites and some kind of image distortioned.

Fix this would be fantastic , 'cause anything else works great.But anyways great job .

#24 2005-01-11 7:19:47 am

the $$600.000.000 man
Anime Otaku
From: The Netherlands, Koog a/d Zaan
Registered: 2004-12-26
Posts: 179
Website

Re: This is what I've been doing for the last few days

Contra III is a rip off!
The original game is: Super Protector: Alien Rebels!
This is all I want to say...


This is troublesome... WHAAT?! THAT'S MY LINE!!!
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UBAR proud membar of teh:
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#25 2005-01-11 7:40:14 am

leofox
Member
From: Balmora
Registered: 2004-12-23
Posts: 262

Re: This is what I've been doing for the last few days

Contra is older than SPAR (contra was on NES, SPAR on SNES), so i rather think that SPAR is a contra rip-off.

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#26 2005-01-11 4:28:49 pm

Vash The Stampede
Member
From: Philadelphia Area
Registered: 2004-12-16
Posts: 253
Website

Re: This is what I've been doing for the last few days

I tell you, back in the late 80's-early 90's, Konami was one of the best game makers around.


http://forums.reg-exp.org

It's a small, fun forum.  If you'd like an invite, e-mail me.

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