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Usage: Create a "project file" containing a list of filenames. Do not add any filenames to the list that are INCLUDE'd by other files.
NOTE: This does not do everything. It only does about 95% of the work.
Then:
*change to the input directory
*run asmconv <projectfile> <outputdirectory>
Example usage:
First copy all files from the input directory to the output directory. Asmconv3 will overwrite some of them in the output directory later.
An example project.txt file:
6502.s
arm7boot.s
arm9boot.s
cart.s
incbin.s
io.s
memory.s
ppu.s
sound.s
dldi\dldi_template.s
mappers\konami.s
mappers\map023771.s
mappers\map1.s
mappers\map105.s
mappers\map1166.s
mappers\map15.s
mappers\map151.s
mappers\map16.s
mappers\map17.s
mappers\map18.s
mappers\map184.s
mappers\map19.s
mappers\map2125.s
mappers\map22.s
mappers\map228.s
mappers\map23.s
mappers\map232.s
mappers\map2426.s
mappers\map32.s
mappers\map33.s
mappers\map34.s
mappers\map4.s
mappers\map40.s
mappers\map5.s
mappers\map64.s
mappers\map65.s
mappers\map67.s
mappers\map68.s
mappers\map69.s
mappers\map70152.s
mappers\map72.s
mappers\map73.s
mappers\map75.s
mappers\map76.s
mappers\map77.s
mappers\map78.s
mappers\map79.s
mappers\map80.s
mappers\map82.s
mappers\map85.s
mappers\map86.s
mappers\map87.s
mappers\map88.s
mappers\map9.s
mappers\map92.s
mappers\map93.s
mappers\map94.s
mappers\map97.s
mappers\map99.s
change directory to C:\gba\nesds_source
then type in "C:\gba\asmconv\asmconv.exe project.txt ..\nesds_output"
and it makes altered versions of the .s files in that directory.
Please reply if you want any more documentation or assistance, or even if you just download it!
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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Hey it looks like its converted could you please tell me what it missed and what to do with the files that have
@IMPORT
and
@IMPORT image$$...
thanks
im pretty sure that nesds uses those image$$ and the 2 other ones
a makefile would be cool too.
Last edited by morbid27 (2008-06-17 1:17:48 pm)
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(First go download winmerge. It's great at showing what parts of a file have changed)
To see an example of what gets changed after running ASMCONV3:
Go download the Goomba Color SDT source code and Goomba Color GCC source code.
Run asmconv3 on the SDT source, and stick the output in a different directory.
Run winmerge to compare the output code with the published GCC code.
Oh yeah, also go download a really old version of Goomba Color source (like Alpha 6) to see what changed in the C code to allow it to be ported to GCC.
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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Hi dwedit i dont think with my level i could do anything much but i have learned alot with your help. I understand how the nes works now and alot of other prggramming info i didn't know really all i wanted to do was set up this
this site helped
http://tuxnes.sourceforge.net/mappers-0.80.txt
For a better blend scale effect.
i emailed the source to you!
If there is anyway you could implement it would be awsome
Last edited by morbid27 (2008-06-20 11:09:34 pm)
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