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A few days ago, I decided to start making a zelda 2 game for windows, and this is what I have.
I found this forum while looking for a zelda 2 rom editor, and decided to post it up here as well.
you can find the original topic here:
http://gmc.yoyogames.com/index.php?showtopic=392591&hl=
NOTE: This was made using a nifty little program called game maker. it can be found here:
http://www.yoyogames.com/
UPDATE: Version .09
fixed the "if you take damage in midair, gravity screws up" bug
added 'bubble' enemy
added heart containers
improved (some) graphics to final detail
added a better font
File Name: lozaol.zip / aol.exe
File Size:1.24 megabytes
Written in :GM7:
Screenshots:
Download:
Controlls:
Z: Jump
X: Swing Sword
A: Speed Up Processing
S: Restart Room
UP:
--In Air: Upward Stab
--On Ground: Go through door
DOWN:
--In Air: Downward Stab
--On Ground: Crouch
LEFT: Move left
RIGHT: Move Right
Left Click: Move Link To Mouse
Right Click: Spawn Enemy
please dl & rate
known bug(s):
sometimes when you hit a wall, you jump a tiny bit
Version History:
Version .09
fixed the "if you take damage in midair, gravity screws up" bug
added 'bubble' enemy
added heart containers
improved (some) graphics to final detail
added a better font
Version .07
No longer has the 'stuck-in-block' glitch
Added an enemy, use right click to spawn
Added health system
Version .05
Basic Movement System added
support:
[url=http://gmc.yoyogames.com/index.php?showtopic=392591][img]http://static3.filefront.com/images/personal/a/adman666/128326/ewhkbrxlot.jpg[/img][/url]
Last edited by Aslai (2008-08-19 5:46:36 am)
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Had all levels ripped from original game...
Link moves around, can use sword, down thrust, jump thrust, and gets knocked back when his sword hits a block. There was never any wall ejection issues like I've noticed with your version.
Physics of course did not match original exactly...
I also had some AI for the Bot/Bit and Octorock enemies.
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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