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Hey was wondering if you have any suggestions on updating this tool to a PocketNES version.
Exactly how different are the saves handled GOOMBA vs. PocketNES
Any info appreaciated
Here's the original post on GBATemp:
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Here is a start - old file posted by hoe on pocketnes.org
Still works with current version of pocketnes!
Only transfers saves to another save file
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Any way you could give the memory offset used to store PocketNES saves in VBA so i could import/export
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According to the GBA memory map, SRAM is 0E000000 and is 64KB (10000) bytes long.
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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Sorry i understand for the system the saves are stored there in memory. I kinda meant for the individual nes game in pocketnes that is running so i could swap saves to a computer and back for that game kind like you showed here, in GOOMBA Color:
The SRAM for the game boy is stored in memory at 0x02038000.
Exporting the SRAM:
In VisualBoyAdvance:
Tools > Memory Viewer
Click the Save... button
Address: 02038000
Size: 2000 for most games, 8000 for games that use 32K sized bigger saves (like Pokemon), if you're unsure, just use 8000
Save the file using quotes around the name, and use a .sav extension.Importing the SRAM:
In VisualBoyAdvance:
Tools > Memory Viewer
Click the Load... button
By default, it only shows ".dmp" files, if you want to see other files, type * into the file name and hit enter.
Address: 02038000
Last edited by morbid27 (2016-09-26 8:27:35 pm)
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Well Goomba Save Manager can now-
libertyernie:
I made a new version, which can extract SRAM from PocketNES/SMSAdvance .sav files, and also extract the original Game Boy/NES/Sega ROMs from the emulator ROMs (in case you ever need to do that.)
If you don't know what file to grab, use goomabsav_cs.exe.
Here's the link
https://github.com/libertyernie/goombas … 20161012_2
Last edited by morbid27 (2017-01-15 4:24:53 pm)
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