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- Dwedit

#31 2020-04-13 7:38:22 pm

KenHeck
Guest

Re: Goomba Color 2019-05-04

hello Dwedit
i have a question about goomba color gbc trim. i made eprom gameboy cartridge for gb/gbc
but most support eprom's memory limit is 1mb. and i try trim my gbc roms, it is shrunk.(i'm not test it is working for my homebrew cart)
my question is
1. it's safe for rom? and can i strip twice in a row?
2. strip which space? intro animation? or empty space?

#32 2020-10-26 10:41:03 am

Sepp666
Slime
Slime
Registered: 2020-10-25
Posts: 2

Re: Goomba Color 2019-05-04

Hello Dwedit, I come to this thread because of the nice people at romhacking.net pointing me here. So I have the Ez-Flash Omega like many others here. I like to play the Konami Collection vol.4, especially the colorized version of Castlevania II that's included in this .rom. As you may have heard the Konami Collection vol.2 and 4 do not run with Goomba color. Jorpho at romhacking.net found a hint why those games are not running, here is what he wrote: (It would be useful to say that Lameboy had similar problems, and that those problems were due to handling of the STOP opcode, and that the STOP opcode might be uniquely used in this case to switch the GBC CPU to normal speed.) You can find the thread where we spoke about the case: https://www.romhacking.net/forum/index. … ic=31632.0
It seems that me and some others wish to be able to play the Konami Collection vol.2 and 4, so please have a look if you could make it happen.
Kind regards Sepp

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#33 2020-10-26 1:05:24 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

Don't think it's related to STOP, but there is an issue in there.

The game isn't even booting right now.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#34 2020-10-26 11:31:53 pm

Sepp666
Slime
Slime
Registered: 2020-10-25
Posts: 2

Re: Goomba Color 2019-05-04

Dwedit wrote:

Don't think it's related to STOP, but there is an issue in there.

The game isn't even booting right now.

So will you have a look at this, please?

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#35 2020-11-07 7:01:49 am

MarcosFull
Slime
Slime
Registered: 2020-11-07
Posts: 2

Re: Goomba Color 2019-05-04

Hello everyone.
I use an EZ IV flashcard. I always have problems with the Mario Deluxe save file (converted with the latest version of Goomba Color). I think it fails as I progress through the game. Is it a common fault? After a certain advance the save state appears with strange names or duplicated or tripled! And then it tells me that I must delete a save file, but it won't let me! Thank you.

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#36 2021-03-21 4:18:42 pm

Moshugan
Guest

Re: Goomba Color 2019-05-04

Dwedit wrote:

With the Everdrive, there's only 24K of storage available for storing save files.  This emulator was designed to run on flash cartridges which provide a full 64K of storage.  8K is reserved for holding the active save file to allow power off at any time, leaving 56K for game save storage.  But the everdrive only provides 32K of save memory, so 8K is reserved for holding the active save file, leaving a meager 24K of storage.

The emulator does not access the SD card at all, so it can't make use of the immense storage space available.

I'm a bit confused about your statement that the Everdrive only provides 32K of save memory. The official information for the Everdrive-GBA X5 (both original and Mini) says that it has "1Mbit SRAM (128KByte) save memory". Have I misunderstood something? Where does this 32K come from if it's not a part of this "128KByte of save memory"?

#37 2021-06-13 8:15:57 am

gamelink_gb
Slime
Slime
Registered: 2021-06-13
Posts: 1

Re: Goomba Color 2019-05-04

Dear Dwedit, I was wondering if goomba was emulating something for GameBoy games that use the game link, like Tetris.

PS: My version of goomba came "build-in" on a "SuperCard SD" and it seems to be version alpha 6.
I have no clue how to upgrade version it is running, I'll have to do some more learning.

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#38 2021-08-01 7:06:55 pm

PrgmrAtHrt
Guest

Re: Goomba Color 2019-05-04

Goomba Color will no longer compile with the latest devkitarm. The compiler outputs that it can't find the font files.

#39 2021-08-01 8:04:46 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

I just updated DevKitPro to the newest release, and it's still building fine for me.  What does your output look like, or try running "make -d"


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#40 2021-08-01 8:34:46 pm

PrgmrAtHrt
Guest

Re: Goomba Color 2019-05-04

I have attached the output of make -d.


Attachments:
txt out.txt, Size: 61.03 KiB, Downloads: 13

#41 2021-08-01 8:43:47 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

What's weird is that the output log claims that it successfully build the files 'font.o' and 'fontpal.o'.

Those two files are built with the "bin2o" rule.

'Makefile' says that files of type .lz77, .bin, or .gba go through "@$(bin2o)"
'base_rules' says that "bin2o" calls a program named "bin2s", then puts a variable declaration on there.

Is the bin2s program working?


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#42 2021-08-02 11:26:14 am

PrgmrAtHrt
Slime
Slime
Registered: 2021-08-01
Posts: 2

Re: Goomba Color 2019-05-04

See attachment


Attachments:
txt Reply.txt, Size: 492 B, Downloads: 13

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#43 2021-08-02 11:52:54 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

Actually managed to install the newer version of DevKitPro (Needed an empty directory)

Seeing the error messages, but also seeing that there are files named "font.lz77.o", and "fontpal.bin.o" in the "build" directory.  Those are totally the wrong filenames, and they don't match the convention you'd get from a C compiler (you don't generate .cpp.o files).


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#44 2021-08-02 12:03:16 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

Copy-pasted the older 'bin2o' rule out of the "gba_rules" file, renamed it to 'bin2o_old', and included it in the makefile.  Now it builds okay.


Attachments:
Makefile, Size: 7.68 KiB, Downloads: 15

"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#45 2021-08-02 1:02:23 pm

PrgmrAtHrt
Slime
Slime
Registered: 2021-08-01
Posts: 2

Re: Goomba Color 2019-05-04

Builds fine now. Thank you!

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#46 2021-09-15 11:00:40 pm

simon
Guest

Re: Goomba Color 2019-05-04

Hi , im using ez flash omega , when i run pokemon gold with goomba emulator on ez flash omega , it cant use the multiboot function to trade with other gbc device , please help!

#47 2021-09-16 7:53:23 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

Link features are not supported.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#48 2021-11-12 6:42:09 am

Sylva
Guest

Re: Goomba Color 2019-05-04

any chance on supporting the agb-006 irda adapter?
would be neat to have a use for it besides zoids, and could finally bring back the ir support from the gbc to the gba
the irda adapter is extremely barebones, a couple gba emus have support for the 006 already

#49 2021-11-20 6:03:36 am

spaceman_643
Guest

Re: Goomba Color 2019-05-04

Hi I want to know if there is compatibility issues with the last goomba version Goomba Color 2019-05-04 with the ez flash IV EZ402 Built in 2006.03 updated with EZ4 Kernel 2.05.

And by the way, if you know, is there compatibility problems with pocket nes too ?

Thanks!

#50 2022-04-24 11:23:12 pm

kam
Guest

Re: Goomba Color 2019-05-04

hey dweddit, im wanting to play thru zelda: oracle of ages/seasons and i noticed there are no borders for these games. I was wondering if you could update goomba color to add a universal border feature for every gbc game, or atleast these two games. I appreciate the borders on the supported games and i've grown used to them, so the ability to use a default border on everyone or atleast these two would be greatly appreciated. thanks

#51 2022-04-24 11:36:50 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 981
Website

Re: Goomba Color 2019-05-04

Those games were not made to run on the Super Game Boy, so they don't have borders.
If you try to run them on a non-color Game Boy, you get a single screen that says "This game is only compatible with the Game Boy Color" or something to that effect.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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