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- Dwedit

#31 2008-08-05 11:04:10 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

Well that's not good, especially considering that older versions of PocketNES with kunio-kun games have been commercially and legally sold by Atlus.  I'll look into this problem.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#32 2008-08-06 7:37:41 am

maxzhou88
Ungurait
Ungurait
From: shenzhen china
Registered: 2006-10-12
Posts: 19
Website

Re: Pocketnes 11-10-2008

When playing Renegade (U) [b1].nes (with mapper 2), The 7-31-08 version of Pocketnes.gba have a problem that game can not automatically into the next screen.  So that , I think PocketNES998 is stable than PocketNES7-31-08.

Last edited by maxzhou88 (2008-08-06 7:47:54 am)


The such beautiful days can arrive once again in my life?
72299.gif

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#33 2008-08-06 10:22:03 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

Renegade's problem appears to be related to the fully-automatic speedhack finder.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#34 2008-08-06 3:36:28 pm

Kuwanger
Guest

Re: Pocketnes 11-10-2008

@maxzhou88:  Just a small note.  I've never done any work on any of the mappers.

#35 2008-08-17 11:49:08 am

damian
Guest

Re: Pocketnes 11-10-2008

Hi,

Thanks for your continued support on this,

Can you tell me if there is anyway to get Elite to work either the pal or ntsc rom as no matter what I try it flickers so much it is unplayable.

I know this is a bit of an awkward rom to run

Thanks in advance

#36 2008-08-17 12:52:59 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

I know elite sucks.  Right now I'm rewriting a big part of pocketnes, and hopefully I'll get Elite to work.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#37 2008-08-17 6:36:49 pm

Chantilialce
Guest

Re: Pocketnes 11-10-2008

Dwedit,

Found a bug when you save state, sometimes your character (tested with Guardian Legend, Link) will move to the top of the screen or you will flickering and walking around in weird areas of the game after finishing the save state.  The way I found around this is if you load state again.

Any plans on improving the sound?

#38 2008-08-18 12:33:20 pm

Damian
Guest

Re: Pocketnes 11-10-2008

Re: Elite,

Thanks for your continued commitment to this my favourite of all GBA homebrew :-)

#39 2008-08-20 9:03:08 am

Bibin
Slime
Slime
Registered: 2008-08-20
Posts: 2

Re: Pocketnes 11-10-2008

Bibin from PocketHeaven/SonicRetro/TheDailyClick/BenHeck/Loads of places - It seems that whenever I play in unscaled mode and scroll down with R, the GBA crashes into GBC mode on real hardware, Original GBA. Doesn't happen in VBA.

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#40 2008-08-20 9:43:00 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

Yeah, that's an out of bounds copy from the dispcnt buffer, causing some random halfword to be copied last.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#41 2008-08-20 12:31:05 pm

Bibin
Slime
Slime
Registered: 2008-08-20
Posts: 2

Re: Pocketnes 11-10-2008

Is it easily fixable, and by when?

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#42 2008-08-24 7:17:15 pm

spkleader
Slime
Slime
Registered: 2008-08-24
Posts: 1

Re: Pocketnes 11-10-2008

Dwedit: Could you please give a look on Ninja Gaiden 3? What about Super Mario 4? and that nasty 1999 Donkey Kong Country game?
The old latest official release (998) was able to run it... Please please please.. could you try to fix those games?

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#43 2008-08-24 10:35:38 pm

maxzhou88
Ungurait
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From: shenzhen china
Registered: 2006-10-12
Posts: 19
Website

Re: Pocketnes 11-10-2008

Very many NES Roms can runs in PocketNES998, But PocketNES7-31-2008 don't run it.

Last edited by maxzhou88 (2008-08-24 10:37:06 pm)


The such beautiful days can arrive once again in my life?
72299.gif

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#44 2008-10-17 10:16:36 am

DR Muto
Guest

Re: Pocketnes 11-10-2008

thx
Gbatemp

#45 2008-10-29 3:13:41 am

Zorg Lub
Guest

Re: Pocketnes 11-10-2008

Dwedit wrote:

Right now I'm rewriting a big part of pocketnes, and hopefully I'll get Elite to work.

Any new progress on this Dwedit ?   And thx for all the improvements !! Best gba emu !

#46 2008-10-29 8:57:58 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

So far, all I've done is some small stuff, like a small CPU optimization to most instructions, correcting timing for some instructions in the event of a page cross (which fixes Battletoads's screen shaking), and fixing Bill and Ted.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#47 2008-11-13 2:10:21 pm

Brad
Guest

Re: Pocketnes 11-10-2008

I just noticed that double dragon does not work in the current build.  It gets to the mission 1 screen but then freezes there.  I know it worked in previous builds maybe even as late as march 08.  Is this a quick fix?
Thanks

#48 2008-12-17 10:22:09 pm

p5fan
Slime
Slime
Registered: 2008-12-17
Posts: 1

Re: Pocketnes 11-10-2008

Hello Dwedit. Congratulations on your pocketnes emulator. Thank you for all the effort you put into this project.

I found what I think may be a bug. On the 7-31-2008 version, if I play any game using "Unscaled" or "Unscaled (Follow)" and then press the R shoulder button to scroll down, then pocketnes crashes. It seems like PocketNES tries to scroll beyond the invisible boundary that would be the bottom of the game image. When this happens, it crashes. Mind you it only happens when you try to scroll the image to the very bottom. If it's just a little bit it will work fine. Hope this helps improve your excellent program.

Again thanks for all your work and happy holidays!

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#49 2008-12-17 10:42:52 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

okay okay... I'll go release the new WIP now...  Done.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#50 2008-12-27 4:55:30 pm

Guest-GBAtemp
Guest

Re: Pocketnes 11-10-2008

Hi Dwedit!

Using the latest WIP (11-10-2008) the press R to scroll in unscaled mode still crashes to GB(C?) mode using real hardware + flashcart. I personally am playing on a GB Micro using an EZ-Flash III. It requires me to turn off the GBA and turn it back on again.

#51 2008-12-28 1:33:23 am

Zorg Lub
Guest

Re: Pocketnes 11-10-2008

Wonderful !!  Thanks for all the fixes,
Pocket Heaven forums have been down for about a week or two now. I hope it comes back soon.

#52 2008-12-28 12:27:12 pm

Covarr
Slime
Slime
Registered: 2007-05-09
Posts: 1

Re: Pocketnes 11-10-2008

I haven't used the new version yet, but it's nice to have irrefutable evidence that it's still in active development! :)

Lately, NES games have mostly been played on my Wii, but I'll probably give this latest version a try soon.

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#53 2008-12-28 2:05:17 pm

Guest-GBAtemp
Guest

Re: Pocketnes 11-10-2008

Guest-GBAtemp wrote:

Hi Dwedit!

Using the latest WIP (11-10-2008) the press R to scroll in unscaled mode still crashes to GB(C?) mode using real hardware + flashcart. I personally am playing on a GB Micro using an EZ-Flash III. It requires me to turn off the GBA and turn it back on again.

I have continued testing--different roms, one rom per file, multiple roms--there is no particular game causing the problem, it simply crashes to the old gb mode when pressing 'R' in unscaled mode and getting to the bottom of the screen. Again, this is on real hardware, not an emulator.

Also, a question for anyone--what save type do you use? Telling the EZ-Flash III that the savetype is 256kb (32KB) produces a save file, while telling the EZ-Flash III that the savetype is 512kb (64KB) produces no save file. Everything I've read on the 'net leads me to believe that PocketNES needs a 64KB save file, and yet links point to a much older Dwedit version on this forum that supported 32KB save files.

So what is the verdict? 32KB or 64KB? My PocketNES file currently only has one ROM because I don't want to risk losing something in my save file.

#54 2008-12-28 4:35:42 pm

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

Looks like the HDMA transfer was continuing past line #160 on the GBA, feeding garbage into DISPCNT, eventually triggering the GBC mode switch.  In older versions there was less work done when it reached the vblank interrupt, so it stopped sooner.  I'll make it stop the HDMA transfer immediately after vblank begins, and force there to be valid padding after the buffer so it can't die anymore.

About the 64k SRAM thing, The main builds of PocketNES I'm releasing assume and require 64K.  If you need a 32K SRAM build for some reason, I'll crank those out too.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#55 2008-12-28 5:20:30 pm

Guest-GBAtemp
Guest

Re: Pocketnes 11-10-2008

Dwedit wrote:

Looks like the HDMA transfer was continuing past line #160 on the GBA, feeding garbage into DISPCNT, eventually triggering the GBC mode switch.  In older versions there was less work done when it reached the vblank interrupt, so it stopped sooner.  I'll make it stop the HDMA transfer immediately after vblank begins, and force there to be valid padding after the buffer so it can't die anymore.

About the 64k SRAM thing, The main builds of PocketNES I'm releasing assume and require 64K.  If you need a 32K SRAM build for some reason, I'll crank those out too.

Wow, that was a really fast reply, thank you!

If it isn't too much trouble, a 32K SRAM version would be very helpful, and prevent a lot of workarounds for carts like the EZ-Flash series. (The same applies to Goomba Colour, the 64K/32K problem.) It took me a while to realize that's why I was only retaining a certain number of saves/save states, while others disappeared.

I don't understand the technical side, but if that means you know how to fix the scrolling problem, that's wonderful. :)

Thanks!

#56 2009-01-04 12:56:50 pm

Thanku
Guest

Re: Pocketnes 11-10-2008

Greetings from a temper, nice to see Kyattou Ninden Teyandē/Samurai Pizza Cats working now, this was a fun game.

#57 2009-01-10 3:03:10 pm

Rich
Guest

Re: Pocketnes 11-10-2008

Got a pointer form pocketheaven.com to come check you out.
Trying to get some genesis SNES and NES on my M3DS Real for my DS.
I'm a download whore so I just grab everything I can to see if it will work.
Thanks for all the coding expertise.  All you guys should put up your paypal info.
I'd be happy to shoot some money ur way.  THanks again!

#58 2009-01-11 11:30:49 am

elbobelo
Guest

Re: Pocketnes 11-10-2008

here is a list on games that don't work on the newest version.

Banana (J)
Bee 52 (U)
Buzz and Waldog MMC3 - The background is out of sync up once you get to the later levels.
Super Mario Bros. 2 (J) - aka lost levels. - This game used to work.
Cosmic Epsilon - Floor GFX look like letters
Death Race - black screen of death
Dragon Buster - Scrambled gfx
Mappy - can't boot
Ninja Gaiden 2 - Once you get on the train the GFX go crazy. NG2 (Prototype) did not have this problem on the 998 version.
Ninja Gaiden 3 - frown
Noah's Ark - works ok 'cept that the things underwater don't change color.
Nut's&Milk - dead
PipeDream
Poker III 5 in 1
Renegade - Takes long to boot.
StarWars (J) (Namco) - same old broken story
Stunt Kids (unl) player 1 sprite is missing
SuperChinese/Kung Fu Heroes
Tecmo NBA Basketball - garbage
Ultimate Stuntman - same as buzz and waldog, level graphics are out of sync.


That's all for now.  Great Job though, I love the new version.  Finally Bill and Ted are back.

#59 2009-01-11 11:51:48 am

Dwedit
Alex Trebek (Administrator)
From: Chicago
Registered: 2004-12-12
Posts: 991
Website

Re: Pocketnes 11-10-2008

Cosmic epsilon is never going to work, since it bankswitches like crazy, and pocketnes only has room for 4 different bankswitch settings per frame.
Stunt kids uses two sprite tables and switches halfway through the screen, kinda hard to shoehorn into Pocketnes.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

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#60 2009-01-12 1:22:12 am

Zorg Lub
Guest

Re: Pocketnes 11-10-2008

For "Nut's & Milk"  and  "Ultimate Stuntman" i can say they are working nicely on my flashcard.

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