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Well, this may seem like a rediculous question but I was wondering. If I wanted to start programming a in asm for a ti-83 where would I start. I intend to rewrite Chips Challenge for the calculator. How would I start writting the engine for that. I guess the real question would be how do you write a game engine in ASM.
~ thac0nfus3done
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depends on how you want to make the game. Every game needs it's own engine.
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I know, I understand how you create an engine in C. I just have no clue at what angle I should start it. ASM just is a hard thing for me to tackle.
Last edited by thac0nfus3done (2005-01-15 5:47:41 am)
~ thac0nfus3done
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well, here are some C to ASM tricks:
conditionals:
If A=64
Then
<do stuff>
EndIf
CP 64
CALL Z,stuff
stuff:
<do stuff>
ret
If A=64
Goto stuff
CP 64
jp z, stuff
If a=!64
cp 64
call/jp nz,stuff
there's other stuff like bigger than or smaller than, but i forgot how they go.
There is also TI-power gold, which converts C to ASM using macro's (kind of like the examples i showed). The problem with that is that it's a bit slower than normal ASM, and that the file get's big easily
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