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New build...
Major changes since the last build is that plenty of code got rewritten. Many off-by-one-scanline graphical errors were corrected. Since so much code was rewritten, may possibly be buggy.
* Adjusted timing code, Many off-by-one scanline errors were fixed. Notably in Zelda oracles, Super Mario Land, Dragon Warrior 3, etc.
* Rewrote scanline-buffer code. Properly supports split windows, fixes Oracle of Ages intro, Donkey Kong, etc. Faster too. Also fixed bugs where window was displayed one scanline too far down.
* Double Speed = Timers now doubles length of vblank period when the GBC uses double speed. Fixes glitches in Balloon Fight GB.
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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Update your source with a lot of smal additions to the macros.
Is the attachments working
ndsretro.com/download/goombacolorsrc_5_21_2007.zip
Oh well, there it is now =)
also, change to push16:
cmp r1,#0x80000000 ; just to solve some games
cmpne r1,#0x90000000 ;ADD THIS LINE
bleq vram_W2 ; that use push16 to write to vram
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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