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Goomba Color (alpha 6), released 2006-02-17
GBA Movie Player (GBAMP) Version
Source Code (for Programmers Only)
Drymouth by Demiforce (a great FREEWARE GBC game to play on Goomba Color!)
This is alpha version 6 of Goomba Color.
Savestates are still broken.
NOTE: This now includes a tool called GBCTRIM. It trims GBC roms.
DO NOT USE this on roms that aren't the full size, ie, already trimmed by another program.
NOT COMPATIBLE with the GBAMP version right now...
It's also not compatible with the outdated goomba builder tool that nobody has the source code to, sheesh, when will people learn that open source is the only way to go...
Screenshots:
Changes between alpha 4 and alpha 6 of Goomba Color:
Fixed MBC2 SRAM bugs
Supports roms trimmed bank by bank (in non-GBAMP version)
GBAMP version, with lots of aggressive memory management tweaks to increase performance
Known Issues: (yeah, I know this is a few months old...)
Savestates are broken, therefore DISABLED in this version.
Frames draw graphics from the future, sometimes looking glitchy
Some games do not properly show graphics
Timing may be off
No mid-frame palette changing, so programs that use the so-called
"hi-color" mode won't work.
Millionaire also looks incorrect.
Todo:
Fix Savestates
Write VRAM and Tilemap at end of frame instead of during frame
Add options to disable or force drawing sprites or background
Add real HDMA
Fix the broken games
Add mid-screen palette changes
Last edited by Dwedit (2006-01-12 3:38:23 am)
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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cool
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Thanks. Good stuff.
Hi Dwedit, I'm looking to purchase a Retro Mini soon. I learned from RetroRob on Youtube about GB/GBC ROMs needing to be converted to GBA, and that Goomba Alpha 6 works best for Retro Mini. I'm looking forward to owning a device that can play all of the game boy family with excellent buttons. Thank you for offering this service and for this download.
There's no such thing as "Converting" to GBA. It's an emulator program getting a data file on it. The data file is appended to the end of the emulator. Nothing gets converted at any point.
"We are merely sprites that dance at the beck and call of our button pressing overlord."
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